Monday, February 6, 2012

Outlaws and Lawdogs

January 2, 2010 by Vart  
Filed under Events

OKC Presents it’s first pump only game!

Outlaws and Lawdogs!

In those beady eyes of bearded men lies what’s at stake in this forgotten land. Nothing is black and white, just dead or alive.

Date: January 10th
Location: OKC Mountain
Age Limit: 18 and over please (insurance purposes)
Cost: Bring a can of non-expired can food to donate to those in need.
Time: Show up at 9am, game starts at 10am sharp!
Air and Paint:This is a BYOP and BYOA game!
Interested Parties: Please go to out enlistment section of the forums – http://okcompanypaintball.com/forums…isplay.php?f=5 – and sign up and introduce yourself, then head over to the game thread and let us know you’d like to come. Game location and details will be sent to you shortly. (Our “Enlistment” thread is just a way to introduce yourselves to us. We play on private property and just like to know whom is coming to our field)

Gun Limitations: Pump, Pistols, Havocs, and low round hoppers only. The concept here is a wild west game that will greatly change how you have played paintball. Pumpers can have 50rd hoppers but those with electros that can’t get ahold of a pump or pistol will be asked to use 10 rounds in their hoppers at a time. Chances are, you have a pistol or pump you rarely get to use, or know someone you can borrow from or this is the perfect chance to experience a new type of play! Don’t knock it until you try it! The good news is that the games will be shorter so there will be some great chances to do regular pick up games afterwards.

Game Details

OUTLAWS AND LAWDAWGS
a pump and pistol game

In those beady eyes of bearded men lies what’s at stake in this forgotten land. Nothing is black and white, just dead or alive.

Mission I: Womenfolk.

The Outlaws got themselves a little treat after sacking a local army post in native country. Susie Mayberry-Williams a nice girl from Kansas is now captive amongst the piercing eyes of men who haven’t seen a woman in months. Susie isn’t the shy naive little girl she appears to be though. She’s hiding a pistol under them knickers.

Outlaws win condition: Transport Susie up the mountain pass (road 1) to the safe house. Under no condition can Susie be shot. Besides, shootin womenfolk just ain’t right.

Lawdawgs win condition: Stop dem Outlaws and rescue Susie.

Wildcard: Before the start of the game the Outlaws have to nominate a leader. If the the leader is shot during the course of the gunfight, Susie can produce her pistol and start shooting her captors.

Outlaws spawn at flag 4. Lawdawgs spawn on road 3. Multiple respawns.

Mission II: Dem Fightin Words

The townsfolk have long suspected fixed games at the local McCorbins saloon. Everyone knows the local sheriff is rigging the games and lining his pockets with the peoples hard earned gold. The outlaws have had enough of it and plan to have a good ol’ fashioned night on the town.

Game starts in the middle of the town with each team spawning on both sides. In the middle is a table with a deck of cards. With each general on either side of the table, they take turns flipping cards. As soon as someone pulls an ace all hell breaks loose.

Outlaws win condition: Elimination of opposing team.

Lawdawgs win condition: Elimination of opposing team.

Single elimination.

Mission III: Hell on Wheels

The Lawdawgs are guarding a wagon train carrying gold to the towns local bank. The Outlaws are fixin for an ambush.

Lawdawgs start at the picnic table and have to deliver 4 gold bags diagonally to the mazes farthest HQ location.

Outlaws win condition: Elimination of opposing team.

Lawdawgs win condition: Successful delivery of gold to the towns bank. Elimination of opposing team.

Wildcard: Before the start of the game one player is randomly and confidentially selected as a “double crossing son-of-a-*****” . If the leader is shot during the course of the gunfight, the double crossing son-of-a-***** can produce his/her pistol and start shooting members of the caravan. Unlike Susie, this person can be shot.

Multiple respawns. Round goes for 30 minutes.

Mission IIII: Fools Gold

Despite each sides efforts, the previous battle is interrupted near its end by a large band of Native Americans. They regard the gold as worthless, only taking supplies and horses as they leave the wagons in a trail of dust.

Who ever wins the previous round starts at the creek bed. The gold bags are then placed in the hay bail bunker half-way down the hill. The losers start at the top of the town. Which ever team has the most players in the bunker with the gold wins.

Outlaws win condition: Hold/Defend the gold until reinforcements arrive.

Lawdawgs win condition: Hold/Defend the gold until reinforcements arrive.

Wildcard: Pappy is a lone Native American that stays behind to exact his peoples revenge. Pappy can shoot both teams and it takes a headshot to take him out. If pappy scalps you with his knife you’re out permanently.

Multiple respawns. Round lasts 30 minutes.

Speak Your Mind

Tell us what you're thinking...
and oh, if you want a pic to show with your comment, go get a gravatar!